I like building decks for trading card
games. I've played a number of them, including the old Harry Potter
TCG, the now defunct Warhammer 40k CCG, the discontinued World of
Warcraft TCG, and the everlasting Magic: the Gathering, and I've
enjoyed constructing decks in all of them.
For me, deck building is a creative
outlet. Usually, I pick a theme, look at my card pool, and build a
deck that fits that theme. Often this will be centred around a single
card and built out from there, but sometimes it's around a
combination of two or more cards, or more generally around a type of
card or game mechanic. Occasionally, I look at my collection of cards
and build the best deck I can with what I have. I enjoy that, but I
usually get more satisfaction out of 'jenky' decks that have themes;
they have more character to them.
When I was growing up, I was limited by
my card pool when building decks. This was an interesting
restriction, since I could obviously only build with what I had; I
never was big on the trading aspect of these games, and would usually
just collect the cards. As a kid, I could only ever get so many
cards, but still, I enjoyed being restricted in that sense; it added
a challenging element to building, and I didn't feel compelled to
spend a fortune to find the right card to complete a deck. What I had
would have to be good enough unless I got lucky opening a booster
pack.
By contrast, when I started playing
Magic: the Gathering a few years ago, my approach to deck building
changed. While I still built decks based on a theme when I could, I
was no longer limited by my card collection; buying specific cards
was far easier with Magic than it ever was with other trading card
games I played. This meant that I could look at a list of every card
printed, find the card I needed for the deck, and pick it up from a
local gaming store. This removed the restriction I had as a kid of a
small card pool, and opened up far more opportunities for building
those themed decks. If I had an idea for a deck, I could build it, no
matter what my luck was in opening packs, or how old a card was that
I needed. If the card was one I could afford, I could get it for my
deck.
Magic is particularly interesting,
however, in that it has several supported ways of playing. These
formats are either 'Constructed', where players create decks from
whatever they have in their collection, or they are 'Limited', where
players are given a small number of sealed booster packs from which
they build decks. Given the small card pool, Limited settings make
building themed decks largely out of the question, so it falls to
building the best deck you can with the limited resources at your
disposal. Nevertheless, I find Limited environments to be quite
rewarding; players only have a short amount of time to build their
decks, and it forces players to use cards that would be passed over
in Constructed games in favour of better cards.
I've heard it said that greater
restrictions breed greater creativity. I'm not sure that it applies
entirely with trading card games, but greater restrictions in TCGs
certainly encourage greater resourcefulness. Building a deck out of
whatever you want is a lot of fun, but building a deck out of a small
pool of cards really does make you better appreciate a lot of
otherwise uninteresting cards; sometimes you have to make do with
what you have, and those mediocre cards may just be the best on hand.
13/13
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