Thursday, 12 February 2015

Getting it Wrong

This past week I played a couple of games I had never played before: Five Tribes and The Ancient World. We read the rules, and we thought we understood everything, so we got started. There was just one problem: How were we supposed to score points, exactly?

In Five Tribes one of the ways to score points is by collecting resource cards in suits. We took this to mean several cards of the same type, so getting a lot of Grains was advantageous, but diversifying would not be as good. While playing, I started to notice small diamonds on the cards, and surmised that they must indicate how frequently you would see a given type of card. Gold, then, would only have two cards, while Grains would have several more. This didn't make sense, though. If that were the case, Gold could never yield as many points as Grains. Thematically, it was backwards.

I thought about it more and re-read the rulebook. After much head-scratching and discussion, my opponent and I determined that a suit in Five Tribes must actually be a collection of DIFFERENT card types: the opposite of the way we were playing. We discovered our mistake during final scoring, so we just calculated things the way it should have been.

A few days later, a group of us learned The Ancient World. Here again we were set collecting. Upon an initial read-through we determined that the scoring was similar to how Five Tribes was supposed to work: collect as many different colours of banners as possible. The scoring track was clearly marked on each player board, with points for sets ranging from one to six banners. We started playing, and all was going well until the second half of the game. By this time we had all begun to wonder what the sixth banner colour was, since we were all diligently acquiring as many different colours as we could, and none of us had gotten more than five different ones.

We had once again made a mistake. There was no sixth colour; we were supposed to be collecting banners of the SAME colour, and scoring simply capped at six banners per set. We still had a quarter of the game left to go before the end of the game, though, so we had to come to a decision: would we finish the game with the proper scoring, or would we finish with the scoring method we thought was correct at the beginning? We had a short discussion, and the table voted to use the proper rules, effectively changing the game for the second half.

We were lucky, all things considered; getting a scoring method wrong is far easier to correct than game play related mechanics. While it may have a larger impact on who wins, it has little effect on the flow of the game itself. I've certainly goofed with mechanics as well, whether with a new game or with a game that I haven't played for a long time. Almost always, the group chooses to finish the current round before making the necessary changes. If it's still early, and corrections to the board state can easily be made, all the better; doing these corrections is usually preferable to starting all over again. But this is always more complicated than changing the scoring method. The only problems I see with changing how to score is with competitive players. For them, it is likely better to finish the game with the scoring method agreed upon at the beginning; it will seem more fair.

These misinterpretations just remind me of the importance of good examples; even the best rules can be made clearer with them. Still, both these games were a lot of fun; I look forward to playing them again. Properly this time.

13/13

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