In Five Tribes one of the ways to score
points is by collecting resource cards in suits. We took this to mean
several cards of the same type, so getting a lot of Grains was
advantageous, but diversifying would not be as good. While playing, I
started to notice small diamonds on the cards, and surmised that they
must indicate how frequently you would see a given type of card.
Gold, then, would only have two cards, while Grains would have
several more. This didn't make sense, though. If that were the case,
Gold could never yield as many points as Grains. Thematically, it was
backwards.
I thought about it more and re-read the
rulebook. After much head-scratching and discussion, my opponent and
I determined that a suit in Five Tribes must actually be a collection
of DIFFERENT card types: the opposite of the way we were playing. We
discovered our mistake during final scoring, so we just calculated
things the way it should have been.
A few days later, a group of us learned
The Ancient World. Here again we were set collecting. Upon an initial
read-through we determined that the scoring was similar to how Five
Tribes was supposed to work: collect as many different colours of
banners as possible. The scoring track was clearly marked on each
player board, with points for sets ranging from one to six banners.
We started playing, and all was going well until the second half of
the game. By this time we had all begun to wonder what the sixth
banner colour was, since we were all diligently acquiring as many
different colours as we could, and none of us had gotten more than
five different ones.
We had once again made a mistake. There
was no sixth colour; we were supposed to be collecting banners of the
SAME colour, and scoring simply capped at six banners per set. We
still had a quarter of the game left to go before the end of the
game, though, so we had to come to a decision: would we finish the
game with the proper scoring, or would we finish with the scoring
method we thought was correct at the beginning? We had a short
discussion, and the table voted to use the proper rules, effectively
changing the game for the second half.
We were lucky, all things considered;
getting a scoring method wrong is far easier to correct than game
play related mechanics. While it may have a larger impact on who
wins, it has little effect on the flow of the game itself. I've
certainly goofed with mechanics as well, whether with a new game or
with a game that I haven't played for a long time. Almost always, the
group chooses to finish the current round before making the necessary
changes. If it's still early, and corrections to the board state can
easily be made, all the better; doing these corrections is usually
preferable to starting all over again. But this is always more
complicated than changing the scoring method. The only problems I see
with changing how to score is with competitive players. For them, it
is likely better to finish the game with the scoring method agreed
upon at the beginning; it will seem more fair.
These misinterpretations just remind me
of the importance of good examples; even the best rules can be made
clearer with them. Still, both these games were a lot of fun; I look
forward to playing them again. Properly this time.
13/13
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