I first noticed board game trends a few
years ago, around the time that Munchkin Zombies was released and The
Walking Dead first aired. There had been a growing cultural obsession
with Zombies, and it seem to come to a head around then. The undead
were everywhere, and it didn't take long for a glut of zombie themed
games to appear. The zombie craze has since petered out, and while
there are the occasional new title, the market is no longer as
saturated with them; it has moved on to the next trend.
Around the same time, about when zombie games were starting to trail off, deck building games were on a huge upswing. Dominion had been released a few years prior, but around that time it had hit a remarkable level of popularity. It seemed that every game company was pitching their own 'deck building game... with a twist!' Unfortunately, most of these games ended up feeling basically the same. The 'twists' never really pushed these games to be all that different. Even Quarriors, one of the more unique takes on deck building, is essentially just Dominion with dice. Don't get me wrong, I still enjoy a lot of these games, but they do feel somewhat derivative. It has taken time, but deck building is finally starting to move away from being the only core mechanic, which was what made these games all feel like Dominion, to being an interesting tool that designers can now integrate into other games.
Around the same time, about when zombie games were starting to trail off, deck building games were on a huge upswing. Dominion had been released a few years prior, but around that time it had hit a remarkable level of popularity. It seemed that every game company was pitching their own 'deck building game... with a twist!' Unfortunately, most of these games ended up feeling basically the same. The 'twists' never really pushed these games to be all that different. Even Quarriors, one of the more unique takes on deck building, is essentially just Dominion with dice. Don't get me wrong, I still enjoy a lot of these games, but they do feel somewhat derivative. It has taken time, but deck building is finally starting to move away from being the only core mechanic, which was what made these games all feel like Dominion, to being an interesting tool that designers can now integrate into other games.
I would be remiss if I did not touch on
the recent craze of adult party games. They have been around for well
over a decade, but it wasn't until recently that the genre became
popular. One particularly offensive game exploded in popularity and
spawned several copycat games aimed at being as shocking as possible.
Personally, I'm sick of this style of game and look forward to them
going away. My opinions aside, the genre is a good example of how the
game industry latches on to a popular idea and produces as many games
as possible to capitalize on it.
Once I started to notice the trendiness
of game mechanics and themes with new releases, I started to look at
older titles and saw it playing out in them as well. The most obvious
example I noticed was shape of the classic Monopoly board. The spaces
around the perimeter of the game board has appeared in countless
titles over the years, like Careers, and stylistically they are
clearly inspired by Monopoly. It is interesting to note that since
the release of Settlers of Catan, the Monopoly-board design has given
way to more games with hexagonal spaces modular boards.
Resource management, worker placement,
and even cooperative games have all had their day in the sun. Themes
come in bunches, as do mechanics. The market will always seek to make
the most money, and looking at what is currently popular is a fine
way to do that. (I'm expecting to see some variations on Five Tribes
in the near future.) This isn't to say that this is a bad thing; it's
just the nature of the industry. Still, it's always nice to see when
something new comes onto the scene and mixes things up. And if you
don't like the games that are coming out now, there is no shortage of
older titles to play.
13/13
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