During a game night I will occasionally
play a game that ends far faster than usual. One player surges ahead
and achieves a quick victory. When this happens it is fairly common
for the group to decide that the game was too short, and to opt to
play a second round of the same game. It is often assumed that
because the first game was so short the second game should be about
the same duration. This is never the case.
In my experience, when opting to play a
second round of a game, it always takes far longer than a normal
game. Munchkin is a particularly good example of this: the first game
sees players levelling up with great haste, finding Potted Plants and
Lame Goblins to slay, and getting to level ten with next to no
effort. The group usually feels a little unsatisfied with the game;
while everyone had fun, it just ended so soon. In my ten or so years
of playing Munchkin (egads, has it been that long since high school?)
I have learned the hard way that opting to play a second game of
Munchkin in an evening is always a trap. For some strange reason,
every single time one of my gaming groups starts that second game, it
inevitably drags on for hours. It wouldn't be so remarkable if it
didn't always happen, but it does. Every. Single. Time.
I used to think that it must have had
something to do with the way we shuffled the deck; all of the cards
that helped speed the game along, like the poor Lame Goblin, found
their way to the bottom of the deck, clumped together with the other
low-level monsters. This left the top of the deck filled with the
nasty monsters, like the Plutonium Dragon and the Unspeakably Awful
Indescribable Horror. To make matters worse, when not battling
unstoppable monsters, all we would find would be Class or Race cards
that were of no use to anyone (getting one class is great, getting
four is not...)! I know that sometimes we could legitimately blame
our setup, since we would occasionally opt to play with the cards we
hadn't drawn yet (meaning if the first game had all of the little
squishies, the second game would have all of the big bads), but even
when we were thorough, and reshuffled everything for the second game,
we still suffered the same problem: round two was too long.
This long-second-game phenomenon hasn't
been limited to my games of Munchkin, either. I have seen it happen
with Magic: the Gathering (particularly in games using the Commander
format), too. There, the first game ends with a player winning early
from an infinite combo or some other explosive play, so we play a
second game which inevitably turns into a long stalemate. This past
week I even experienced this strange phenomenon when my gaming group
was playing Quarriors. Like my short, unsatisfying games of Munchkin
from days gone by, or my remarkably quick Commander games, the first
game of Quarriors this week was over all too soon. I had found a
strategy that allowed me to gobble up points at an alarming rate, and
we finished the game in only a few turns. We decided that a second
round was in order, and we replaced the die that enabled that
overpowered strategy. Unfortunately, what was supposed to be a
relatively brief second round of Quarriors turned into several hours
of a stalled game state. It got very late, and we had to call the
game, since people had plans the next morning.
I do wonder if this long-round-two
nonsense is just a matter of perspective. When the first round of a
game is so short, the second game will always feel like it drags on
by comparison. It's possible that the second game is actually of
average length, and the fact that it starts later in the evening and
is compared to the abnormally short game just prior to it means that
it feels longer. In remembering, too, it may be that two rounds in a
single night blur together to seem like one long experience. I'm not
entirely convinced by this argument, but regardless, the fact remains
that the second game always feels longer.
13/13
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